![]() ![]() If there wasn't one to be found (I'd seen the calculator link before, but i thought that was a tool for only creating factory complexes), I'd invest the time. I wanted to know if someone had already infested the time in a price schematic such as any union or guild in the real world might have already established. The method i wanted to play in? You mean, learning the game? Learning the which sectors are friendly? Learning the upgrade options, ships, trade resources? etc.ĭon't you have to explore no matter what 'method of starting' you pick? I don't want to be rich in 2 trades, i don't want to start out rich. Since you say your not a purist, you could download that list of free ships, and just go collect the free credits (found in two sectors if I recall). Once you get a TS, you can start trading (which will start you on your way to financial independence). You want to work your way up to a Buster (or better) and then a Mercury (or some other TS class ship). The Harrier can carry APAC's, which let you try Capping a Buster! If the hull's not in too bad a shap, you might want to transfer all your stuff over to the Harrier and sell your Disco. That way if he doesn't bail, or you end up getting killed, you can re-load.Īfter getting one, Claim it and send it to the nearest Shipyard. When you find a sector with a lone Harrier, use a Salvage insurance, or duck into a station to save your game. If you can afford it, Max your shields before you try. You don't want any that are in groups and you definately don't want to get a Buzzard or Falcon on your tail, but you should be able to take down a Harrier. Feel free to ask here for help whenever you need it.Īt the point you're at, I'd advise cruising some Pirate sectors looking for lone Harrier's to try and Cap. ![]() Whatever you choose to do, good luck and happy X-ing. But until you can upgrade your ship's weapons and shields, you're pretty helpless in a fight. Or you can fly around the border and pirate sectors, watching for battles where you can swoop in and grab some dropped cargo. You can engage in light combat with the weaker pirate ships, hoping for a capture, or at least some good cargo drops. You can take taxi missions, as you've been doing. As the name implies, exploring and finding stuff is your best bet. Your ship is nearly worthless for trading, as you found out, and not all that great for combat, unless you're a skilled pilot. Of the three non-plot starts, you actually chose what I'd consider the hardest. A little harder than the Humble Merchant, it gives you a decent fighting ship, and the starting emphasis is definitely on combat. This is a harder start than the Quickstart. You start off with a Mercury and a small amount of cash. Second choice is to start on the Humble Merchant if you really prefer to trade. But it will allow you to get into and learn the game a lot more painlessly. This is a plot game, but you don't have to follow the plot if you don't wish to. First is to start with the Quickstart, which gives you both an Argon Buster and a Mercury, plus a fair sized nestegg to begin with. ![]() And the standard Merc is one of the smaller freighters.Īs I see it, you have a number of choices. A standard Mercury will give you 3000 barebones, and 4000 fully upgraded. Effective trading requires cargo bays in the thousands. Whatever, you'll never get rich trying to trade with that puny cargo bay. My first question, what happened to your Discoverer? With that start, you get an overtuned Disco capable of nearly 600 m/s, so your stated 346 implies you must've damaged it along the way. Your main problem is trying to trade in a light fighter, a ship not designed for trading. Same goes for BoGas and a few other goods I've started to track. for example, i can buy agnu beef for 100, but after an hour of sector hopping, i can't find any place to buy it for more than 78. I've started looking at other alternatives and so far, the economy seems a bit out of whack. So far i've only been able to sell EC for a few hundred credits profit per trade or do what i refer to as BB Taxi Runs. I'm just curious if anyone has actually jotted down a "price guide". I'm not a comlpete purest or i'd not be looking in the forums. ![]() "go here and find a ship just floating - no need to actually earn a ship". "Start this missing, sell one of your ships - instant money". I've read all the "guides" which to me are just "here's how to cheat the game" scenarios. So far, i acquired a huge nest egg of 8,000 credits. ![]()
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